Form Skate Workbench
An IDE and agent for building a skateboard game from the ground up: editable physics, motors, trick recognition and a drafting-sheet stage.
An IDE and agent for building a skateboard game from the ground up: editable physics, motors and trick recognition, a drafting-sheet stage, traces, a dataflow graph, experiments, and presets with notes on the physics and maths.
- The stage is a drafting sheet, not a game camera: axonometric, front, side and plan views, onion-skin ghost decks and dimension lines.
- Tricks: ollie, kickflip, heelflip, shove-its, varials, hardflip, 360 flip, laser flip and more, from the keyboard or the trick pad; an autopilot can ride for you.
- See the signals: traces of every recognizer and motor signal, events, params, the compiled schedule and a dataflow graph.
- Read as you go: a book of chapters on rigid bodies, quaternions, hot reload and the autopilot sits next to the code.