005 · 21 October 2026 · games · simulation

Form Skate Workbench

Download ↓form-skate-workbench-0.1.0.html, 3.6 MB

An IDE and agent for building a skateboard game from the ground up: editable physics, motors, trick recognition and a drafting-sheet stage.

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A kickflip on the drafting-sheet stage, with ghost boards tracing the flip
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Download ↓form-skate-workbench-0.1.0.html, 3.6 MB

An IDE and agent for building a skateboard game from the ground up: editable physics, motors and trick recognition, a drafting-sheet stage, traces, a dataflow graph, experiments, and presets with notes on the physics and maths.

  • The stage is a drafting sheet, not a game camera: axonometric, front, side and plan views, onion-skin ghost decks and dimension lines.
  • Tricks: ollie, kickflip, heelflip, shove-its, varials, hardflip, 360 flip, laser flip and more, from the keyboard or the trick pad; an autopilot can ride for you.
  • See the signals: traces of every recognizer and motor signal, events, params, the compiled schedule and a dataflow graph.
  • Read as you go: a book of chapters on rigid bodies, quaternions, hot reload and the autopilot sits next to the code.