046 · 24 October 2026 · digital-twins · 3d · shaders

Twin Render Playground

The ink renderer behind the factory twins on its own: build a room from the asset library and tune looks, buffers, cameras, coverage, paths and callouts live.

Previewin your browser
The Blueprint look: a lab with racks, benches, a robot cell and walking people on a dark floor, with recorded paths and camera cards

In early access for subscribers until 22 November 2026. Subscribe to run it now.

Subscribe →

The ink renderer behind the factory twins, with nothing else around it. There is no script here: you click a room together from the asset library, move cameras, draw paths and turn the renderer's knobs, and see each change at once. Lab 104 · Factory Twin writes the same kind of scene in code and simulates it; this playground is for seeing what the drawing itself can do.

  • Two looks and their knobs: Technical and Blueprint, with sliders for ambient light, cool shift, shadow strength, line weight, line opacity, interior lines and creases, and the paper, floor, ink and coverage colours.
  • Buffers: show the final image, or the colour, ids, normals, depth or lines buffer it is made from.
  • Room and assets: set the room's size, wall height, glass sides and doors, and place monitors, racks, benches, carts, robot cells, AMRs, quadrupeds and more from the library. Click anything to edit it.
  • Cameras and coverage: fisheye and pinhole cameras with editable lens and pose, view cones, coverage on the floor and blind spots, and walls that fold when they face you.
  • Paths and callouts: draw tracks or generate random ones, smooth them, add walkers with live trails, and tune the cost weights that keep camera cards from flipping sides as you orbit.
  • Inspect: prototypes, instances, draw calls, triangles, frame rate and each camera's depth map, and a button to copy the site as JSON.

Built with three.js.